

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.Īlso works on Shields from other mods, like my own Spartan Shields. Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.ĥ0% of the damage from a the weapon ignores the foe's armor. Weapons with this trait will knock foes further away.
#Rimworld tips 1.17 full#
Weapons with this property will inflict half attack damage (for level I) or full attack damage (for level II) to all targets that get hit by the sweep attack.Īpplies to the Greatsword (II), Glaive (I) and Quarterstaff (I) Weapons without this trait will not have any sweep attack at all.Īpplies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II) Weapons with this trait will inflict 1 attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Reach II increases the hit distance even further.Īpplies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I) Weapons with this trait, due to their length, are able to hit foes from further away. Inflicts bonus damage to foes, depending if they have certain armor equipped or not.Īpplies to the Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armor) and the Lance (2x to foes while the user is riding something like a horse)Ībsorbs 25% of weapon damage inflicted to the user as durability damage to the weapon. Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.Īpplies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I) Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player. Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits.Īpplies to the Dagger, Throwing Knife, Throwing Axe and the Javelin Spartan Weaponry - Weapon Properties Traits Properties: Two-Handed I, Reach I & Sweep II

All submissions must include relevant flair.A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.Using/asking for help with cracked/pirated clients will result in a ban from all FTB subreddits.Content creators must follow these new rules.
#Rimworld tips 1.17 mods#
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